White to move!

# Daily Chess Improvement: Must Know K&P Endgame!

This is a MUST KNOW King and Pawn Endgame!

Comments (3)

No. 1-3

Yancey, if black wants to get a draw the black king must have the opposition.

This puzzle is about the importance to know the opposition.

V-1

1.Kc3 Kc7

2.Kc4 Kc6

3.Kb4 Kb6

4.d5 exd5

5.e6 Kc7

It's a draw.

V-2

1.Kb3 Kb7

2.Ka3 Kc6

3.Kb4 Kb6

4.Ka4 Kc6

It's a draw.

Editor

As I often write, though, to truly understand such a position requires one to understand why certain moves fail. With black threatening to bring his king to d5, the white king must stay within a move of protecting d4. So, Alena, if white plays either 1.Kc3 or 1.Kb3, how does black draw in each case?

The puzzle requires deep understanding of pawn endings. It also requires the ability of calculating a lot of moves ahead.In my opinion I considered the most interesting variations.

V-1

1.Kc2! Kd7

2.Kb3 Kc7

3.Kc3 Kd7

4.Kb4 Kc8

5.Kc4 Kb8

6.d5 Kc8

7.d6 Kd7

8.Kb5 Kd8

9.d7 Kc7

10.d8=Q+ Kxd8

11.Kc6 Ke7

12.Kc7 Kf8

13.Kd7 Kf7

14.Kd6 Ke8

15.Kxe6 Kd8

16.Kf7

It's a win for white.

V-2

1.Kc2 Kd7

2.Kb3 Kc7

3.Kc3 Kd7

4.Kb4 Kc8

5.Kc4 Kb8

6.d5 exd5

7.Kxd5 Kc8

8.Ke6 Kd8

9.Kf7

It's a win for white.

V-3

1.Kc2 Kd7

2.Kb3 Kc7

3.Kc3 Kd7

4.Kb4 Kc8

5.Kc4 Kb8

6.d5 Kc8

7.d6 Kd7

8.Kb5 Kd8

9.d7 Kxd7

10.Kb6 Ke8

11.Kc6 Ke7

12.Kc7 Kf8

13.Kd7 Kf7

14.Kd6 Ke8

15.Kxe6 Kd8

16.Kf7

It's a win for white.